Updating Values In A Map
> scores = %{}
%{}
# jake scores a point
> {_, scores} = Map.get_and_update(scores, :jake, fn(x) -> {x, (x || 0) + 1} end)
{nil, %{jake: 1}}
# chris scores a point
> {_, scores} = Map.get_and_update(scores, :chris, fn(x) -> {x, (x || 0) + 1} end)
{nil, %{chris: 1, jake: 1}}
# jake scores another point
> {_, scores} = Map.get_and_update(scores, :jake, fn(x) -> {x, (x || 0) + 1} end)
{1, %{chris: 1, jake: 2}}
# final scores
> scores
%{chris: 1, jake: 2}Last updated